Monday, February 13, 2012
Rogue Trader - The Importance of Not Preparing For Your Role-playing Game
"Preparation for games is one of the most overrated things," said Josh over a game of Solomon cube-drafted Magic the Gathering (cube list forthcoming). This was on Wednesday, and I had not yet at that point started to prepare for my upcoming Rogue Trader game on Sunday. Josh runs a 3.5 D&D game that meets every 2 weeks. I play Grak, son of Grok, the half-orc barbarian in his campaign. I'm routinely impressed by Josh's DMing of the game. Nothing in particular about the campaign or the setting stands out... it's more that he gives us the opportunity (if we so wish), to explore these characters that we've created for ourselves in our own way. In terms of role-playing, Grak is not a sophisticated or deep character. He is a barbarian, frustrated by magic, short with words and quick to action. I sometimes like to think that Grak is a lot like me, rather than vice versa (not really sure if that makes a difference).
I, unlike Josh, am relatively new to DMing. I ran a reasonably successful 4th edition D&D game for about a year. In my mind, the best games of 4th edition were those in which there were no combat. The characters simply WERE for about 3 or 4 hours on a Friday night over snacks and beers & bourbon (B&B, is that a thing?). D&D 4.0 was a dragged down by poor design, which we managed to squeeze some unlikely fun out of by mostly not playing the game. Some of the group wasn't particularly into that (they're gone now, emperor be praised!), but for the most part we had a good time. I managed to time the campaign's end such that it coincided with the sad departure of Hogarth, warforged barbarian, from our table and also from the state. From that point, it was up to me really to decide what game to continue with.
After some research, I became deeply interested in running one of Fantasy Flight's Warhammer 40,000 RPGs. I owned a number of them (Dark Heresy, Rogue Trader, Deathwatch), really all of them at the time, and as a fan of the 40k fiction I thought it would be a good fit for me as a GM. I settled on Rogue Trader, mostly because I felt that thematically it was the polar opposite of D&D, in which players tend to start as nameless nobodies rather than moneyed nobility. In D&D, I feel there is certain greed that drives players to accumulate the most GOLD or items, as though they think that is the measure of success. In Rogue Trader, you don't even track currency, as it is assumed the characters possess wealth such that carrying money on their persons is ludicrous. It is a system where the players routinely order dozens (if not hundreds) of their underlings to participate operations which will almost surely result in their deaths.
Anyway, one thing I learned during that year of D&D was that it's really important to NOT prepare for your games in advance. Preparing for games only results in disappointment for you and frustration for your players. All your machinations are sidestepped by players who you can never hope to understand, or even worse they're rail-roaded into pitfalls that they don't know how to escape. You wind up working 8 hours to prepare for a 4 hour game and you end up burnt out and exhausted. I've taken a different approach in Rogue Trader. Instead of working fervently to prepare for Sunday's game last night, I was eating home-cooked lobster yee mein and watching Takashi Miike's 13 Assassins. The product of my laziness was a game whose highlight included a routine tech-use failure by Vertus, the group's tech-priest, resulting in some confusion in the room-service order to a rival Rogue Trader dynasty's presidential suite. This confusion in turn led to the voidmaster Maritus (having assumed the identity of the Empyrean Hotel [finest in the Lek system - known for its delicious fungus!] staff member Carlos) having to deliver a service tray of fungus liquor to a room full of rowdy naval officers in a g-string and decorative cuffs and collar. At this point, he had exactly the length of Q Lazzarus's "Goodbye Horses" to extract information he needed from the rival dynasty's officers. You can't write that shit in advance. It just happens.
Friday, January 13, 2012
VVVVVVery Good Chiptunes - VVVVVV Review
Go ahead and hit play.
I picked up a copy of VVVVVV months ago. I think I got it as part of one of the humble bundles, probably the second or third one. It had sort of been languishing in my pile of unplayed PC games, which is by far the worst pile to languish in on account of how rarely I play PC games. That VVVVVV was sitting unplayed, it turns out, is very bad, because VVVVVV is a very good game.
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| Oh man he looks pissed. We'll invade Siam LATER, Oda. |
I was sitting in LAX awaiting my 12am flight to PHL so that I could hop over to ITH the next day and I had some time to kill. As is my custom, I had elected to arrive at the airport WAY too early rather than to have to worry for even one second that I miss my flight. It was during this time that I decided to bust the new laptop out to play some Civilization V which I had enjoyed a little bit too much over the break. However, it seemed that Oda Nobunaga's reign of terror was going to have to be put on hold because I couldn't get Steam to start in offline mode and thus couldn't play any Civ V. Without a good surface to mouse on my only other alternative was to fire up VVVVVV and I'm so glad that I did.
VVVVVV is a game all about simple charm. All you need to worry about is moving left and right, whether gravity is up or down, and spikes or other obstacles. Apart from that, it is a story about Captain Viridian's efforts to reunite his spaceship crew which have been scattered all over lost in some new dimension. It's a game not unlike Super Meat Boy, where you'll die hundreds (if not thousands of time) before you're through, but where death is of little consequence because the game is about discrete platforming challenges that are never more than a few seconds in length. Throw in a dash of collecting and a metroidvania style map and you know almost all you need to know about VVVVVV's gameplay.
The thing that really kept me going in VVVVVV, beyond the roughly 630 deaths in the 90 minutes it took me to finish the game, was the blistering chiptune soundtrack. These are tracks so compelling and perfectly matched to the gameplay that they transcend the nostalgia of the genre and sound completely contemporary. This is music that I would listen to apart from VVVVVV and not feel a hint of nerd shame about.
If you're at all interested in games, have $5 and a bit of patience, buy this game and enjoy the hell out of it.
Friday, January 6, 2012
No New Games 2012 - Also, Shadows of the Damned
It's 2012 now, and though there are many amazing games on the way (Mass Effect 3, Bioshock Infinite, a Firaxis developed XCOM game), I think it's time to put my foot down and stop buying so many goddamned games. Though black friday itself was a complete disappointment for me this year, the weeks leading up to Christmas were absolutely ripe with amazing deal from Best Buy, GameFly and Steam. Amazon, not so much this year. What I wound up with was this:
Shadows of the Damned (PS3 - $14 from GameFly)
Dirt 3 (PS3 - $15 Best Buy)
Portal 2 (PS3 - $15 Game Fly)
Kirby's Epic Yarn (Wii - $8 Best Buy)
Bullet Storm (PS3 - $8 Best Buy)
Witcher: Enhanced Edition (PC - $5 or so, Steam)
Civilization V: GOTY (PC - $16 or so, Steam)
Rock of Ages (PC - $2.50, Steam)
Bastion (PC - $5, Steam)
whew, I think that's it. It should be noted that used titles from GameFly come in amazing condition with all of the relevant packaging, manuals and online codes (really surprising). Somewhere in all this amazing shopping, I willfully forgot about all the other games I haven't finished and now that I'm looking at the pile it has made me a little sad. Those titles include but are not limited to:
Dark Souls (PS3)
Little Big Planet 2 (PS3)
Resonance of Fate (PS3)
3D Dot Heroes (PS3)
Deus Ex: Human Revolution (PS3)
Okami (Wii)
Mad World (Wii)
Metroid: Other M (Wii)
VVVVV (PC)
Braid (PC)
Torchlight (PC)
Final Fintasy IV Complete (PSP)
Jeanne D'Arc (PSP)
Tactics Ogre: Let Us Cling Together (PSP)
Zettai Hero Project (PSP)
So really, I've got my work cut out for me this year. I'm starting with Shadows of the Damned. It's a shame that game didn't sell more, because really it is amazing. The action is alright, but the setting and story are absolutely top notch and I've laughed out loud more than once. The writing is incredibly smart and self-aware, serving the dual purpose of diffusing any outrage one might feel towards the stereotypical portrayal of both the hispanic protagonist Garcia "Fucking" Hotspur and his scantily clad damsel in distress, as well as being a breath of fresh fucking air after what seems like an eternity spent wallowing in a generation of games defined by how gritty its modern military shooters could be. It's nice to see a game so thoughtfully define its own original mythology and then just run with it like it's just plain common sense that strawberries are demonic treats made from ground-up tongues. Do yourself a favor and pick this game up, you can get it cheap these days.
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| One of the most sadly overlooked games of 2011. |
Shadows of the Damned (PS3 - $14 from GameFly)
Dirt 3 (PS3 - $15 Best Buy)
Portal 2 (PS3 - $15 Game Fly)
Kirby's Epic Yarn (Wii - $8 Best Buy)
Bullet Storm (PS3 - $8 Best Buy)
Witcher: Enhanced Edition (PC - $5 or so, Steam)
Civilization V: GOTY (PC - $16 or so, Steam)
Rock of Ages (PC - $2.50, Steam)
Bastion (PC - $5, Steam)
whew, I think that's it. It should be noted that used titles from GameFly come in amazing condition with all of the relevant packaging, manuals and online codes (really surprising). Somewhere in all this amazing shopping, I willfully forgot about all the other games I haven't finished and now that I'm looking at the pile it has made me a little sad. Those titles include but are not limited to:
Dark Souls (PS3)
Little Big Planet 2 (PS3)
Resonance of Fate (PS3)
3D Dot Heroes (PS3)
Deus Ex: Human Revolution (PS3)
Okami (Wii)
Mad World (Wii)
Metroid: Other M (Wii)
VVVVV (PC)
Braid (PC)
Torchlight (PC)
Final Fintasy IV Complete (PSP)
Jeanne D'Arc (PSP)
Tactics Ogre: Let Us Cling Together (PSP)
Zettai Hero Project (PSP)
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| They know who their audience is. ME! |
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